AI Insights · Timothy · October 2022
Top 5 Paid Games on Android in Egypt Q3 2022
Explore the performance of the top 5 paid games on the Android platform in Egypt during Q3 2022, including their weekly downloads, revenue, and active users.
In Q3 2022, the top 5 paid games on the Android platform in Egypt showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Vector
Weekly Revenue: The game saw minor fluctuations in revenue, peaking at around $13 in mid-August, with other weeks generally hovering between $1 and $3.
Weekly Downloads: Downloads started strong with over 19K in late June, climbing to a peak of approximately 25K in mid-July. However, there was a gradual decline, reaching about 11.8K by the end of September.
Weekly Active Users: Active users followed a declining trend, starting at around 54.2K in late June and decreasing to approximately 45.5K by the end of September.
Earn to Die 2
Weekly Revenue: Revenue remained relatively low, with a notable spike to $23 in mid-August. Most other weeks saw revenue between $1 and $2.
Weekly Downloads: Downloads peaked at about 28.1K in mid-August, followed by a gradual decline to around 8K by the end of September.
Weekly Active Users: Active users showed an initial increase, peaking at approximately 158K in mid-August before declining to around 97.5K by the end of the quarter.
Red Ball 4
Weekly Revenue: Revenue was relatively steady, with a significant peak of $26 in mid-September and another high of $24 at the end of the month.
Weekly Downloads: Downloads reached their highest at about 21.6K in early August, followed by a stable performance around 15K to 17K in subsequent weeks.
Weekly Active Users: Active users increased from approximately 56K in late June to a peak of around 125K in early August, maintaining over 110K towards the end of the quarter.
Pepi Hospital: Learn & Care
Weekly Revenue: Revenue was modest, mostly around $1 to $4 throughout the quarter.
Weekly Downloads: Downloads remained relatively stable, peaking at about 16.4K in mid-July, then fluctuating between 11.5K and 15.3K through the rest of the quarter.
Weekly Active Users: Active users showed a slight increase, starting at around 68.2K in late June and reaching a peak of approximately 82K in mid-July before stabilizing around 69K to 72K towards the end of September.
Kiloblocks Lite
Weekly Downloads: Downloads experienced a significant drop after peaking at 18.5K in early August, plummeting to just 114 by early September.
Weekly Active Users: Active users also declined sharply, starting at about 7.9K in late June and dropping to approximately 2.9K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.